Winapi draw pixel смотреть последние обновления за сегодня на .
How to draw pixels using Windows API. Code: 🤍 It seems I made quite a few mistakes in this one: - You should use typedef to alias types: typedef uint32_t u32; - i32 should be u32. Unsigned int. - I left int types for the width and height calculations, but they are already global. - sizeof is not a function. It's an operator. - (star)pixel(plus_plus) = 0xFF0000; sets the pixel color and increments the pointer for the next iteration. ► A Beginner's Guide To Django: 🤍 #programming Website: 🤍 Github: 🤍 Twitter: 🤍 Facebook: 🤍
Get the code in the text version of this tutorial: 🤍 Chapters: 00:00 Introduction 00:34 main.c 00:50 GDI object creation 01:45 WM_SIZE resizing the bitmap 02:41 WM_PAINT copy the pixels to the window 03:56 Redrawing every game update 04:29 frame structure 04:44 Indexing pixels 05:10 Pixel byte layout + hexadecimal primer 05:49 Setting pixel colours with hexadecimal 06:23 Make a specific pixel red 06:41 Running the program 07:00 Coming next
How to draw a rectangle and move it. Code: 🤍 ► My Django book: 🤍 07:07: "rectangle y position times the client width", not the rectangle height :) #programming Website: 🤍 Github: 🤍 Twitter: 🤍 Facebook: 🤍
How to draw draw lines, rectangles, ellipses, images with GDI+ on a Windows native window (Win32 API) Source code for this video: 🤍 Link for my previous video about creating a Win32 window: 🤍 Links for the Visual Studio 2017 and vcpkg installation tutorials (if necessary): 🤍 🤍
This video explains basic SDL including the drawing pixel function. This video explains how to use C to draw graphics on the screen.
We will use BitBlt to draw animated pixels to the screen. Message me at: HeavyMetalCookies AT GMail DOT com if you would like the source code in this video.
TL;DW: Use GetClientRect(). GetClientRect will get the area of the screen excluding titlebar and borders. Armed with the dimensions of the client area of the window, we can allocate a pixel buffer of the same size and bit blit it to the sceen. In other words,set an in-memory bitmap (pixel buffer) to screen.
Hola!!! Ohh... that's just Hello in Spanish! Anyways in this video I am going to show How to Set & Get Pixel Color form SCREEN in C/C (Using WIN API/Windows.h) Ya... and don't forget to add linker "-lgdi32" (lgdi32 / Gdi32.dll / Gdi32.lib) #Pixel #Color #Screen * Source Code : - 🤍 * Download my game from PLAY STORE : - Name - Pixelated Flight Link - 🤍
To try everything Brilliant has to offer—free—for a full 30 days, visit 🤍 The first 200 of you will get 20% off Brilliant’s annual premium subscription! Patreon ► 🤍 Instagram ► 🤍 Twitter ► 🤍 Discord ► 🤍 Original Genesis (Java) ► 🤍 CHAPTERS 0:00 - Drawing sprites in the original Java version 12:38 - Reading our spritesheet in Cpp 27:10 - Drawing sprites in Cpp 37:44 - Transparency This video is sponsored by Brilliant.
Full Sail University - First Lab of computer Graphics 500x 500 pixel winapi 32 and console application. WinAPI, Timer Code, and png to 1D pixel data arrays was provided by the school. I was tasked with creating a console Application that can call the school code. I had to look into the 1D array of Pixel Data, use an algorithm to target a group of pixels and map it to another 1d array that would represent the pixels in the window. Then I had to blend pixel data to create visual effects in 2d Graphics.
I made this triangle using 12 vertex points x1 point 1 x1point 2 x2 point 1 x2point 2 x3 point 1 x3point 2 y1 point 1 y1point 2 y2 point 1 y2point 2 y3 point 1 y3point 2 which were for looped and played about with to get the results above ^^
Code from this episode: 🤍 Series playlist: 🤍 Github repo: 🤍 How to make a game framework in C using only Win32 API. Episode 3 2D Graphics. 2D Software Renderer. Github: danielblagy IG: 🤍danielblagy
Hello! Programmers!! In this video I am gonna teach you how to use bitblt function, and draw image on any canvas. I will also show you how to draw transparency... #GDI #DrawOnDesktop #BitBlt * Source Code : - 🤍 * Link(s) : - //InvalidateRect function - 🤍 * Also Find Me On : - Instagram - 🤍 * Download my game from PLAY STORE : - Name - Pixelated Flight Link - 🤍
This vid we'll look at several small topics that will help later when we're drawing shapes. We're looking at pixels, 2d coordinates, and RGB/RGBA colors. FaceBook: 🤍
art work credits, 1. colorful stripes background - 🤍 2. pixel art city - 🤍
#WINHACK #DRAWELLIPSESONSCREEN #DISPLAY #VB6.0 #VISUALBASIC6.0 A SIMPLE PROGRAM USES SOME API AND HDC DRAW ELLIPSES ALL OVER ON YOUR SCREEN BUT MAKE SURE YOU DONT USE IT FOR MORE TIME ..IT MIGHT CAUSE LAG OR FREEZE YOUR COMPUTER GET START MESSING WITH YOUR COMPUTER BY USING API IE WIN API USER32 DRAW ELLIPSES ON WINDOWS SCREEN | API | VISUAL BASIC 6.0
Learn a real skill with MASM32 Win32 GDI+ Assembler language graphics programming
Всех приветствую на своем канале, а также на тринадцатой части создания оконного приложения на WINDOWS В этой части мы продолжим работать с цветом. Я покажу как создать свой градиент на основе линейной интерполяции цвета с помощью C WINAPI В одиннадцатой части мы научились рисовать прямоугольники сплошным цветом Конечно можно воспользоваться GradientBrush встроенной в WinApi, но что если нам нужно строить градиент по своему алгоритму? - Все видео по C WINAPI (плейлист) 🤍 - winapi c winapi уроки win api библиотека winapi c winapi для чайников Win32 Controls winapi примеры Color Lerp программ с цветом Text Box in win32 API C уроки градиента winapi c Edit Control winapi c уроки winapi Win32 c tutorial с GUI C winapi winapi обучение WM_PAINT winapi для начинающих Graphical User Interface RGB градиент уроки по winapi HBRUSH PAINT использовать градиент цвета в приложении графический градиент Set Pixel интерфейс переход цвета рисуем цветные прямоугольники процедурная графика hwnd c example интерполяция цвета hwnd c library Static control hwnd c type hwnd c CreateSolidBrush Color Lerp кисть windows раскрасить пиксель виджеты Windows GUI Gradient Programming hwnd кнопка перехода цвета winapi GUIwindows уроки по c Win32 API C/C Win32 линейная интерполяция цвета Color struct алгоритм с пикселями программирование на winapi c уроки для начинающих винапи рисование винапи c приложение windows
Get the code in the text version of this tutorial: 🤍 Chapters: 00:00 Introduction 00:34 Structures 00:59 Keyboard 02:18 Mouse 03:23 Running the program 03:33 Coming next
In this tutorial we create a wrapper class for an OpenGL enabled Win32 window. We then show that OpenGL is functioning by clearing the back buffer to Cornflower Blue. Enjoy!!
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This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: 🤍 🤍 🤍 Blog: 🤍 Twitter: 🤍javidx9 Twitch: javidx9
Auch auf Deutsch verfügbar: 🤍 Playlist: 🤍 Find the sourcecode here: 🤍 DirectX 12: 🤍 WinApi: 🤍 Music: Epidemicsound Images from Microsoft Documentation (CC BY 4.0 - 🤍
Graphics programming is so cool! I managed to make a water shader, load 3d models, create a beautiful transition shader in just 7 days using OpenGL and the Rust programming language. I used this OpenGL wrapper called glium: 🤍 I also utilized a game framework called macroquad: 🤍 Water & Transition shader is open source on by github page! (wip) 🤍 The pixel art I used in the video for water shader: 🤍 ♫ Music credits ♫ Noah James: 🤍 I use a lot of his music, check him out! Want to support me? Patreon: 🤍 Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Всех приветствую на своем канале, а также на одиннадцатой части создания оконного приложения на WINDOWS В этой части мы будем рисовать в нашем окне. Мы зададим свой цвет и закрасим им прямоугольник с помощью C WINAPI Мы создадим поля для ввода цвета в формате RGB Рассмотрим как происходит рисование, поработаем в событии WM_PAINT - Все видео по C WINAPI (плейлист) 🤍 - winapi c winapi уроки win api библиотека winapi c winapi для чайников Win32 Controls winapi примеры программ с цветом Text Box in win32 API C уроки winapi c Edit Control winapi c уроки winapi Win32 c tutorial с GUI C winapi winapi обучение WM_PAINT winapi для начинающих Graphical User Interface RGB уроки по winapi HBRUSH PAINT использовать цвета в приложении графический интерфейс рисуем цветные прямоугольники hwnd c example hwnd c library Static control hwnd c type hwnd c CreateSolidBrush кисть windows виджеты Windows GUI Programming hwnd кнопка winapi GUIwindows уроки по c Win32 API C/C Win32 программирование на winapi c уроки для начинающих винапи рисование винапи c приложение windows
Hello! Everyone! And today I am gonna teach you how you can create CUSTOM window in C or C by using winAPI!!! You can do many cool things with an window in C or C, I will teach them in my future videos on this channel! #WinAPI #GUI #WinMain * Source Code : - 🤍 * Also Find Me On : - Instagram - 🤍 * Download my game from PLAY STORE : - Name - Pixelated Flight Link - 🤍
Making a simple space invaders ish level in 16bit real mode x86 assembly, in 512 bytes or less. I try to explain every line of code, so it takes a while. Bootsector games playlist: 🤍 Source code for this game: 🤍 Let me know any bootsector games or programs you'd like to see! Current ones on the list, if possible: Centipede, tetris, breakout, and asteroids Disclaimer: - Ideas/techniques/inspirations for this came from Oscar Toledo's work on bootsector programs like nanochess, or for this video, invaders: 🤍 I bought his 2 books on bootsector programming, which contain commented source code listings and explanations for several real mode bootsector programs. If that sounds interesting, consider his site for more details: 🤍 and look at some of Mr. Toledo's github for more bootsector goodness: 🤍 This isn't a sponsor or anything, but I want to acknowledge his work as this video would not have happened without it. Outline: 0:00 - Intro 2:08 - Create file and boot 9:22 - Set video mode, draw single color 16:20 - Single tick delay timer & test 24:07 - Sprites & constants 40:06 - Set initial variable values 48:20 - Draw aliens/draw sprite functions 1:17:58 - Draw player and barriers 1:26:01 - Check if shot hit barrier 1:41:54 - Get player input 1:49:44 - Draw shots 1:56:37 - Check if shot hit alien 2:08:28 - Create alien shots 2:19:00 - Move aliens 2:28:59 - Finished game & Outro Software used: VMware Workstation Player: 🤍 openBSD: 🤍 qemu: 🤍 vim: 🤍 nasm (Netwide Assembler): 🤍 nasm docs: 🤍 davinci resolve: 🤍 OBS Studio: 🤍 Peripherals: Camera: Sony ZV-1, Elgato Camlink 4k Microphone: Audio Technica AT2005USB Keyboard: HHKB Pro Hybrid Type S, white/blank keycaps Mouse: Logitech G502 Contact: email - fuegoqueso🤍gmail.com twitter - 🤍 twitch - 🤍 Thoughts/Notes/Suggestions/Other - Drop a message in the video comments, twitter, or email Updates for these videos and other things will be on twitter, if I remember. Maybe the YouTube channel community tab in the future, or mailing lists, if people want Credits: Music from 🤍: "Your Call" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License 🤍 The blue title tags: #x86 #gamedev #assembly
We are going to program a video game from scratch using almost no help from any libraries or engines. Just our code. Join us! This video game is going to be retro NES-style, evocative of the "Dragon Quest" or "Dragon Warrior" games from the '80s. Best viewed in 1440p resolution. If the high resolution versions are not available yet, it's probably because I just uploaded the video recently and YouTube needs to finish its processing. Come back in a few hours. Any questions or comments, please post them in the comment section below. I will either reply to your comment, or, if it's an especially interesting question or comment, I will discuss it in the next video. Follow along with Github: 🤍 Follow me on Twitter 🤍JosephRyanRies
See NordPass Business in action now with a 3-month free trial here (use code thecherno) ► 🤍 Patreon ► 🤍 Instagram ► 🤍 Twitter ► 🤍 Discord ► 🤍 Walnut ► 🤍 Hazel ► 🤍 🕹️ Play our latest game FREE (made in Hazel!) ► 🤍 🌏 Need web hosting? ► 🤍 💰 Links to stuff I use: ⌨ Keyboard ► 🤍 🐭 Mouse ► 🤍 💻 Monitors ► 🤍 This video is sponsored by NordPass Business.
Welcome to a new and exciting series covering Game Math! This series will cover mathematics and physics related to game developers. We will be focusing on 2D for now, but we will get to 3D later. This is the third tutorial of Game Math! In this tutorial, I discuss rectangles and per-pixel collision detection. I also take things a step farther and discuss getting an intersecting rectangle and using that to optimize the algorithm. Since this algorithm loops through every pixel, it is recommended to use rectangular collision detection before per-pixel collision.
Github Repository: 🤍 UML Diagram: 🤍 My Discord: 🤍 Ultralight Discord: 🤍 I hope you all enjoy this video. I spent a ton of time working on it. Note that this is for using Ultralight Version 1.2 Beta. 00:00:00 Intro 00:01:20 UML Diagram Overview 00:06:25 Create/Setup Solution 00:10:49 [Utility] Implement Utility Section 00:15:51 Begin Engine Class 00:17:30 [Windows/Input] Begin Windows Section 00:25:05 [Windows/Input] Keyboard/Keyboard Event 00:33:28 [Windows/Input] Mouse/Mouse Event 00:42:20 [Windows/Input] Processing Mouse/Keyboard Events 00:43:25 [Renderer/DX11] Begin Renderer Section (1/5) 00:44:24 [Renderer/DX11] D3DClass 00:50:54 [Renderer/DX11] ConstantBuffer 00:52:34 [Renderer/DX11] PixelShader/VertexShader Classes 00:55:12 [Renderer/DX11] Renderer (2/5) 00:58:00 [Renderer/DX11] Pixel/Vertex Shaders HLSL Code 01:01:02 [Renderer/DX11] Renderer (3/5) 01:04:57 [Renderer/DX11] VertexBuffer 01:08:21 [Renderer/DX11] Renderer [4/5] 01:10:30 [Ultralight] Begin Section 01:11:31 [Ultralight] HtmlViewManager (1/2) 01:16:25 [Ultralight] LoggerDefault 01:18:49 [Ultralight] FontLoaderWin 01:20:57 [Ultralight] FileSystemDefault 01:24:44 [Ultralight] GPU Driver Implementation (1/2) 01:33:13 [Ultralight] Ultralight Shaders 01:34:04 [Ultralight] GPU Driver Implementation (2/2) 01:51:33 [Ultralight] HtmlView 01:55:27 [Ultralight] HtmlViewManager (2/2) 01:57:15 [Renderer/DX11] Renderer (5/5) 01:58:48 Creating/Handling HTML Views 02:00:50 Fixing config issues 02:02:49 Add Gamma Correction to Pixel Shader 02:03:36 Creating/loading local html file 02:04:45 [Ultralight] HtmlViewLoadListener 02:07:32 [Ultralight] HtmlViewViewListener 02:09:53 Calling Native C/C Functions from Javascript 02:15:25 End of Tutorial
Code from this episode: 🤍 Series playlist: 🤍 Github repo: 🤍 How to make a game framework in C using only Win32 API. Episode 7 2D Graphics Render Functions & Adjusting Win32 Window Size. Github: danielblagy IG: 🤍danielblagy Timestamps: 00:00 adjust window size 08:03 2d graphics render functions music: Talky Beat by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. 🤍 Source: 🤍 Artist: 🤍
Source code: Members joined to this channel can download the source code in this video. See more info about source code: 🤍 Source code ID: 28 I need a sprite editor for my game engine - console window game engine. So creating a simple sprite editor. But it can be used for any grid editing. Using MFC and C.
In this Assembly tutorial I will explain how you can display a "Hello, World" message box using NASM and Windows API Installations: - NASM Assembler - Visual Studio Build Tools and Windows SDK (You can install both with the Visual Studio Installer) NOTICE: If you are writing this code for production, don't forget exiting in the end (you can call ExitProcess for example) or else it will continue on running invalid code. I added vcvars32 to my PATH so that is why I can run it like I do in the video, if it is not in your PATH you can also open the Visual Studio "Developer Command Prompt" program that comes with the build tools and run the vcvars32 command over there and then run the linker there as well.
yeah :/ tags: brickgame retro lua fantasy console monochrome brix game brixgame devlog development
Auch auf Deutsch verfügbar: 🤍 Playlist: 🤍 Find the sourcecode here: 🤍 DirectX 12: 🤍 WinApi: 🤍 Music: Epidemicsound Images from Microsoft Documentation (CC BY 4.0 - 🤍
How to program Tetris with Windows API. I'm only using Win32 and C standard library. Code: 🤍
Simple tilemap with colored rectangles. Code: 🤍 ► My Django book: 🤍 #programming Website: 🤍 Github: 🤍 Twitter: 🤍 Facebook: 🤍
Series Overview: The game we will make in this series is kind of like a simplified Pac-Man style game. You will be able to move a character around the window and "eat" food while avoiding the "enemies" and the boundary of the window or it's "Game Over!" Discord Server: 🤍 Website: 🤍 Source Code: 🤍 Part 02 Opening X11 Window and Getting Keyboard Input: 🤍 In this video I will show you: - The overview of the game we will make in this series - How to create a new C CMake Project C/C Programming Concepts Utilized: - CMake project creation - Including header files of libraries - Using libraries in the CMake build - If statements - Printing to the screen - How to build a CMake Project - How to run the program Why use X11?? Because it's actually pretty easy to use, it's ubiquitous on essentially all Linux platforms, and it's kind of different from the norm.